 | The Programme The Personal 3D Entertainment Systems (P3DES) programme aims to create engaging entertainment systems through digital content creation, and developing core technologies that enrich the entertainment experience of such systems. Ongoing R&D is conducted on speech/sound modeling and synthesis, 3D animation, human body and face modeling, interactive virtual reality, mixed reality, and multimodal game engine. To complement and enhance the fundamental building blocks of the programme framework, the P3DES programme also leverages on other existing core competencies in IČR such as speech and dialogue processing technologies and networking technologies.
The P3DES programme develops enabling technologies for interactive 3D digital media and state-of-the-art content creation tools that will seamlessly integrate with the predominant software used by content creators and graphic designers. These technologies will enable faster and more efficient generation of digital media content, and create unique interactive media access applications and services for sectors like healthcare, security and education.
Key Competencies3D head and body tracking Gesture tracking Expressive text to speech Speaker identification and verification Human computer interaction
Potential Applications The main application focus of technologies developed in P3DES would be for gaming, such as immersive and interactive games for home entertainment. The technologies will amplify applications for animation, voice-dubbing of movies, and services such as rehabilitation and training.
Programme Collaborations Significant Achievements Achieved 2nd place in National Institute of Standards and Technology (NIST, US) 2006 Speaker Recognition Evaluation international benchmarking in 4 categories Achieved overall 2nd place in National Institute of Standards and Technology (NIST, US) 2007 Rich Transcription Evaluation international benchmarking
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